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Co-Operative Board Games

Recommended For Ages 5 To Adult

Games For Ages 4 To Adult
Games For Ages 5 To Adult
Games For Ages 6 To Adult
Games For Ages 7 To Adult
Games For Ages 8 To Adult
Games For Ages 9 To Adult
Games For Ages 12 To Adult

Group Games

 

To purchase individual games, please click on green price for that game.
Games for Ages 4 To Adult
 

Wildcraft! Grandma needs huckleberries to bake a pie. You and your cousins embark on an adventure up the mountain to collect berries as well as herbs she uses. Will you all harvest the right plants to help with the trouble you run into along the way? Will you make it back before nightfall? The only way to win is by helping each other out. Teaches you 25 important edible and medicinal plants and their uses in mostly first aid situations.

Includes a 20x20 inch game board, instructions, 4 player pieces, 52 plant cards, 52 trouble cards, 25 cooperative cards, and a spinner. It also comes with a downloadable story to enhance the story of the game. LHWILDCRAFT

Price: $29.95

(Please click on Green Price To Add To Cart.)

1-4 Players, ages 4 to adult

Games for Ages 5 To Adult
Dark And Dangerous Skies Board Game

 

Dark & Dangerous Skies. Much of Planet Earth is in trouble. Everyone is fighting. Not enough food, energy or other resources for the growing population. So, our space program is sending a huge Space Station with a team of astronauts into the universe to find another planet with a suitable place to live that will have new sources of energy, food and minerals as well.

Our Mission is to find this information and bring it back to Earth for the benefit of all.

Designed particularly for young children who have an interest in stars, planets, astronauts and space travel. Includes two more games of increasing complexity, so it is a game youngsters can start off on and then grow with, well into adult years. XDARK

Price: $17

(Please click on Green Price To Add To Cart.)

2-4 Players, ages 5 to adult



 

Ogres & Elves. The Royal Elf Family is coming to visit their Mountain Kingdom. They want us Elves to fill their Treasure Chests with the different Gems we Mine. However, Ogres have heard about the Visit and plan to grab all the Valuables for themselves. We must do our best to get Royals & Ogres alike to share the Goodies.

Easy to say. This requires lots of tricky teamwork with each game increasing in difficulty. Strap on your Invisible Shields, dear Elves, & head for the Mines. The Royals are coming!

Includes rules for 3 games, suitable for ages 5 to 7, 7 to 12 and 12 to adult. XFOGRES

Price: $17

Includes: 12 x 12" board, special die, 4 elf movers and collector cards, 4 royal treasure chests, 3 sets of rules. 2005

Games for Ages 6 To Adult

 

Farmers Market. We are customers visiting the Market. Some times we buy things. Some times we just look. Sometimes we return stuff. It’s up to us to decide what to buy or just look at. Each Vendor must sell enough to be able to come back another day. If they don’t make some money or even lose money, they will leave.

So, the object is to watch out for everyone’s welfare. To do this well, we must discuss, plan, & problem-solve together, so everyone will enjoy some success. Lots of decision making for each player. The basic game plays quickly, with an advanced game for older players. XFFM

Price: $9.99 

(Please click on Green Price To Add To Cart.)

Includes: 12 booths, 50 tokens of looking, buying and returning.
2-6 players

 


 

Zen Blocks. Our cube game for thinking and intuitive players.

Symbols on the blocks are matched to form a cube, like dominoes in 3-D. Easy games for the young to try, and tough games for teens and adults. Not a one solution puzzle, but a genuine game that unfolds differently each time. Excellent for family play, in schools as a logic game, by groups assessing co-operative skills or just as a gift for that clever person. Can you bring together the opposites to form a complete whole? Full explanations of the meanings of the symbols are given. XFZB
 

Price: $24.99   

(Please click on Green Price To Add To Cart.)

Includes: 4" oil-finished silk-screened blocks, play pad, illustrated rules. 1972, 1997

Our customers say:
"I keep it on the coffee table and it always fascinates guests." — Kentucky, USA

1-13 Players, ages 6 to adult.

Games for Ages 7 To Adult


Mountaineering Co-Operative Board Game

 

Mountaineering. A real life adventure game! The players are a team trying for the Summit. They share equipment, plan their strategies and handle whatever troubles come. Easy card symbols allow younger players to join the older ones. Complicated maneuvers challenge the older. Start at Base Camp, move along with Picks, Ropes, Crampons, etc., past the Snow slides, watching for Frostbite and crippling Snow Blindness! Actual mountain photos form the playboard. XF21

Price: $23.99 

(Please click on Green Price To Add To Cart.)

Includes: 9 x 18" board, trouble chart, team mover, equipment and mover cards. 1992


2-6 players


 

Ogres & Elves. The Royal Elf Family is coming to visit their Mountain Kingdom. They want us Elves to fill their Treasure Chests with the different Gems we Mine. However, Ogres have heard about the Visit and plan to grab all the Valuables for themselves. We must do our best to get Royals & Ogres alike to share the Goodies.

Easy to say. This requires lots of tricky teamwork with each game increasing in difficulty. Strap on your Invisible Shields, dear Elves, & head for the Mines. The Royals are coming!

Includes rules for 3 games, suitable for ages 5 to 7, 7 to 12 and 12 to adult. XFOGRES

Price: $17

Includes: 12 x 12" board, special die, 4 elf movers and collector cards, 4 royal treasure chests, 3 sets of rules. 2005

 


Investigators Co-Operative Board Game

 

Investigators. You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys — and using Disguises, Fast Moves, a special Tool Kit, but mostly your Quick Wits to get out of Tight Corners. Can we solve the case to get our client out of trouble? Yes, if we pool our strategies, use some intuition and help each other out of tough spots. A quick-moving game with lots of opportunity for sharing, consultation and decision making. XF20

Price: $23.99

(Please click on Green Price To Add To Cart.)

Includes: 13 x 18" board, cue cards, big bucks, solution envelope, dice, movers. 1989


2-8 players

 

 

Birds of Summer. Players are parent Birds trying to save their Baby Birds from Predators such as Hawks and Cats. The cards provide 6 Places for Nests, 6 Birds, 6 Predators and 6 Kinds of Food.

All the action takes place on the Neighborhood Chart. Predator Dangers are placed near the Neighborhood. Places to make Nests are played first, then Nests, then Food for each Nest, which attracts a Predator. Will we, the parent Birds, be able to chase away the Predator? Clever play will make all the difference, as we talk over our plans and make careful choices, with each player making an important contribution.

This game is exciting and educational: memory, math and problem solving skills are nurtured as well. XFBIRDS

 

Price: $11.99

(Please click on Green Price To Add To Cart.)

Includes: 35 cards, neighborhood chart, rules.

2-6 Players

Games for Ages 8 To Adult
Ice Breakers to the Rescue  

Let's Go Hiking. Armed with just cameras, binoculars & some other equipment, we leave our camp & hike into the Park to learn about wildlife. We may be surprised what we learn about ourselves as well.

Our goal is to bring back as many photographs as we can of the animals we track and end up at the Guest Lodge for refreshment. We will try to leave the Park as undisturbed as possible, maybe leaving only our footprints behind. Before the game ends, we will learn about the wisdom of the woods, its dangers, its plants (both good & nasty), its creatures, large & small, AND ways of tracking that use sound, scent & sight to best advantage. This will be a shared, group experience!

2 to 6 players. Ages 8 to adult

Price: $17.99 

(Please click on Green Price To Add To Cart.)

 

Includes: 12 x 12" board, 1 hikers mover, 1 die, 55 cards (consisting of 19 problems, 12 photographs of animals/tracks, 13 solutions, and 21 movements), rules.

 

 

Search & Rescue. Four areas in the Park are reserved for exploration: a Lake with an Island, Desert conditions, Mountainous Trails and Forest Paths.

Stormy weather comes up and a child, a young woman, an older man and a family of five are missing. We are a Search & Rescue Team sent out to find and rescue these missing persons.

We share equipment, develop strategies and contend with mounting Storm Centers! Tense, real life situations are faced. On each turn, tough choices have to be made. Only working as a team can lead to a happy ending.

Dedicated to the brave men and women who do Search & Rescue. XFSR

Price: $23.99

(Please click on Green Price To Add To Cart.)

Includes: 12 x 12" board showing four park areas, cards depicting motor power, horn hailer, infrared binoculars, trained search dog, GPS tracker, storm passes, rescue equipment of jeep, helicopter, boat & searchers, 4 people tokens, 28 storm tokens, rules.

2-12 Players

 

 

 

 

Together (Group Game - 6 to 36 players) Ages 8 to 12. Children work together to solve world and human problems presented in a simplified way. Good for a small or large group.

Children are divided into simulated social groups (tribes, nations, etc.) Each group gets World Problem Cards and a share of Solution Cards. Through discussion, trade agreements, world councils, the players try to solve all the problems facing them. The debriefing session at the end allows for everyone to learn from each other.

Our most popular group game! Good for repeated use.

Price: $11.99

(Please click on Green Price To Add To Cart.)

 

Includes: 2 decks of cards, grouping tokens, rules for teacher preparation, interaction and final evaluation.

 

Games for Ages 9 To Adult

 

Community. A game about communal living. We try to develop a happy, complete village. There are hardships and opportunities. There are Bad Feelings to handle with Love and Forgiveness. The Meeting hall is the heart of the community.

If we succeed in building a community, we all win together. A medium-complicated game that explores both material and spiritual values. XFCOM

Price: $32.99

(Please click on Green Price To Add To Cart.)

Includes: 17 x 17" board, dice, resource tokens, movers, event cards, score sheets. 1971

Our customers say:
"Ten years ago we bought Community. Now our two children discovered it, and have been playing it every day the last week." — Lilongwe, Malawi

 

Earth Game - board game

 

Earth Game. No, not a war game but a peace game!

Players look after Fictional Nations, managing resources and solving the emerging problems. You have to be quick thinking and compassionate to deal with rapidly changing circumstances. What to do? Try Consultation, Trade Agreements, Economic Communities, training and deploying Peace Armies to cool out conflict, Planetary Meetings...

The game is won when Spaceship Earth's problems are solved. The game is lost if you allow a World War to break out. XFEG

Price: $39.99

(Please click on Green Price To Add To Cart.)

Includes: 17 x 22" board, Earth cards, action chart, nation cards, resource and problem tokens, billion dollar bills, dice.
1979

2-12 players

Hotel Ritz

 

Hotel Ritz. The players are a team of House Detectives coordinating their efforts to prevent a gang of sophisticated Thieves from stealing the Hotel Guests' Valuables, worth Millions. We have Surveillance Cameras, Burglar Alarms, Handcuffs, sets of Fake Valuables, and Brilliant Minds (that's us) to assist in our fight against Crime. With a bit of luck, lots of cleverness, and good Teamwork, losses will be little or nil. But we must not underestimate those Thieves.  Millions of dollars are at stake, not to mention lots of Reward money. It is up to us to outfox the foxes and teach them that Crime doesn't pay, no matter how slick and greedy you are. XF32

Price: $29.99

(Please click on Green Price To Add To Cart.)

Includes: 17 x 17" board, 8 kinds of valuables, 6 thieves, 6 thieves' hideouts, 9 stopper cards, jail, rules for basic and harder games. 2002

1-8 players

Our Town Board Game

 

Our Town. We try to develop our city's economy and avoid going bankrupt. We decide on what works best as private enterprise and/or what works best cooperatively owned and operated. Maybe credit unions, food co-ops, people parks! The Daily News and mail bring many challenges. XFOT

Price: $39.99

(Please click on Green Price To Add To Cart.)

Includes: 18 x 22" board, property cards, play money, movers, die, Daily News cards, mail cards, rules for easy and hard games. 1978

Our customers say:
"A crafty answer to games like Monopoly and Land Grab!
We are functioning like town planners, not town grabbers."

— Lawrence, KS

2-6 players

Space Future. A team of space explorers are together on a dangerous mission. You set up the mission. As in real space travel, each person has an important part to fulfill, and must return safely to Earth. Each must use the craft, equipment and fuel wisely. Keep an alert mind on the controls. Lives are at stake. We have to look after one another, performing daring rescues. A special feature is that players are not static, but grow in wisdom and knowledge. This personal growth affects how well you perform during the mission. A quick moving game, with plenty of strategy decisions. XF30

Price: $34.99

(Please click on Green Price To Add To Cart.)

Includes: 17 x 22" board, mission chart, equipment cards, fuel tokens, experience cards, spacecraft, dice. 1979


2-4 players

Then There Were None...  

Then There Were None. A lot of creatures are disappearing because they are being over-hunted and their natural habitats destroyed. Can we do the needed research to initiate Laws and Conservation Methods to save as many endangered species as we can?

Lots of decision making for each player. The basic game plays quickly, with advanced rules for older players!

1 to 12 players. Ages 9 to adult.

Price: $10.99

(Please click on Green Price To Add To Cart.)

 

Includes: 20 endangered creature cards, 50 research, protection, hunting and habitat tokens, project marker, educational booklet with species information, rules.

 

Games for Ages 12 To Adult
Diplomatic Mission Board Game

Diplomatic Mission. The battlegrounds are quiet, but full of tension. One false move, a deliberate or accidental casualty, and hostilities will be renewed. Then the game is declared Lost.

To win, a lasting peace must be made. To realize that objective, the players each send out a team of Diplomats to each other’s Castles to secure the respective Royal Signatures and Seals on the Peace Documents.

Players must use all their mental and negotiation skills to move the Diplomats through the respective Territories. Deploy Scouts and Bodyguards to prevernt Journalists or Politicians from sparking off a new War. You may have to use your few Wise Peacemakers to diffuse potential hostilities. All the while, the Military, ever vigilant, continues its maneuvers.

The Royals await your Diplomats.

XFDIP

Price: $42.99

(Please click on Green Price To Add To Cart.)

 

Includes: 14.75 x 16.5″ board, 18 white and 18 black wooden pieces, 2 movement charts, 2 sets of coats of arms decals, illustrated rules. 

Break a Leg

 

Break A Leg. We are a group of investors in a small city theatre. We also assume many different jobs, such as Promotions, Auditions, Advertising, Accountant and Stage Manager. Everyone works together to put on a Season of three Plays — a Drama, a Comedy and a Musical.

We try to balance Artistic Concerns with the need to keep the Cash Box as full as possible — in other words, have a profitable Season and avoid losing our shirts. Profits and losses are split equally. The bottom line is to put on Plays people enjoy and to make some money doing so.

Hey, what's to worry about? Critics? Yes, they can be scary alright! What if we work our hearts out and they hate the Play? The Technicians? Yes, things can go wrong with the lighting, sound, costumes, and set. Or maybe the Director is a tyrannical brute, making the sweet ingenue weep and spoil her make-up. 

But wasn't it Alfred Hitchcock who said that Actors may not be animals, but they should be treated like animals? And, the Writers — oh the Writers! They can be brilliant, and they can be without conscience. The Actors and Actresses? Perhaps the odd tantrum, forgetting of lines, scene stealing...? Sometimes it seems that there isn't going to be a next night.

But when it all comes together in a passionate, co-operative effort — What Beauty! What Truth! And just listen to that Cash Register ring! XFBREAK

Price: $29.99

(Please click on Green Price To Add To Cart.)

Includes: 8 x 17" board, 40 cast cards, 5 protection and 5 influence cards, 18 play posters, money, cash box, dice, balance sheets, box office charts, critics' reviews, cast marker, rules for basic and advanced games. 2002

 

 

Choices. A values oriented, moral dilemma game of discussion and evaluation of challenges that an individual encounters from childhood to old age. The situations and questions appear on cards with choices to make. Players can create their own responses and more situations to enter into the game.

Any group that gathers for some learning about living will find this game a useful tool to stimulate values discussion in a non-competitive framework. Note: this game has references of God on on the board game. XFCH

Price: $15.99

(Please click on Green Price To Add To Cart.)

Includes: 14 x 18" play pad, 4 sets of questions, for childhood, adolescence, middle years and old age, mover, die, game, complete rules. 1976

4 to 24 Players. Ages 12 to adult..

Eagle Eye Agency

Eagle Eye Agency. Our most popular adult and teen game. Players are Private Eyes, all working for Eagle Eye Agency, gathering clues in Big City to solve the mysteries. Shadow suspects, do legwork, gradually work up a case. Everyone plays a key part. It's not who wins, but rather can we all solve the mystery? Thirty-nine original cases are provided. When you have exhausted these cases, you can extend the game by using the Mystery Maker Kit included to create more of your own cases. Your ingenuity is your only limit. But what is special about the game is not only solving those mysteries, but also the co-operative sleuthing. Expect lots of dialoguing over Case Theories, Puzzling Clues, and even the final Solution. A big value game! XF41

Price: $43.99

(Please click on Green Price To Add To Cart.)

Includes: 18 x 22" board, clue sheets, dice, modus operandi cards, case files, solution envelopes, clue tokens, chart, various notepads. 1982

Our customers say:
"Just as if you were working through ingenious mystery stories like Perry Mason, Nero Wolfe or Murder, She Wrote." — Warren, MI

1-6 players


 

 

Explorers. The adventure scenarios in this game are the actual journeys of such explorers as Marco Polo, Nansen, Scott, Drake, Cook, etc.

Players pick a journey, make preparations, assemble crews, and venture forth. They make the trip together, each handling different aspects of the expedition. Lots of adventure, and an educational eye-opener about the life of explorers. A good family and classroom game. XF40

Price: $34.99

(Please click on Green Price To Add To Cart.)

Includes: 18 x 22" world map board, dice, land and sea log of adventures, money, crew cards, assorted charts. 1982


2-12 players


Maze
. An intricate strategy game with the flavor of chess. But, to win the game, players must work out a common strategy to get all their 'Mates' home. If they try using their minds as weapons against each other, they soon lose.

Pieces have individual moving patterns to yield a fresh game each time. Mental wizards can make combinations, study end games, and set up problems, while beginners can play an easy introductory game. XFMZ

Price: $43.99

(Please click on Green Price To Add To Cart.)

Includes: 13 x 18" board, wooden pieces, sample game sheet, score sheets, illustrated rules. 1982

Our customers say:
"I love using my mind this way, and more so when the other mind is not an enemy." — USA

1 to 2 players. Ages 12 to Adult.

New America Board Game  

New America. Given our economic and social problems, this game is prophetic. Players act as Research and Development teams trying to redesign North America's Social-Economic System before it's too late. The focus is on Energy and Resources, but all fields are explored. Whatever the interest, this game tries to address it.

Very suitable for thinking friends, high school and college classes. Designed to provoke discussion among mature, thinking people! XFNA

Price: $34.99

(Please click on Green Price To Add To Cart.)

1980, 1999

Our customers say:
"A rigorous mental workout on very timely issues." — Wellington, New Zealand

2-12 players

Not An Island

 

Peace In Our Time. Six Nations must solve internal affairs without creating conflicts within their own borders.

As the game progresses, hot spots could develop — and by game’s end several or all of the Nations could be at war. The game is then lost.

Each Nation create a balanced territory so that a balanced world results in which population does not exceed land and resources and work is available for everyone. On the religious, cultural and political side, all sectors are also in balance with no particular sector dominating another. The key to achieving this balance is Right Education, in which intelligence and compassion are nurtured. How well the players use Right Education and deploy the other factors within their borders while making trades to assist each other across borders will determine the degree of success in establishing firm and lasting peace in our time.

Best for group play.

6 to 18 players. Ages 12 to adult.

Price: $17.99

(Please click on Green Price To Add To Cart.)

Includes: 6 nation charts, 2 sets of cards (110 total) consisting of population, land/resources, work/technology, religion/culture, politics/military and right education, die, rules.

 

Personal Portraits Board Game

 

Personal Portraits. For Adults who like to talk over, reflect about and generally explore who they are and what is important to them in this ever challenging world.

In a non-competitive, relaxed friendly format, we paint verbal portraits of each other using the image cards provided. The cards are both serious and playfully humorous. We rank the Images on each other's charts as well. How important, for example, are Family Reunions to Jim? More important than having a Car? And where do Politics fit in? To add to the enjoyment, there are Quips to consult, Koans to answer and Furtunes to consider, as revealed by the Gypsy at the end of the game.

Rules provide for Solitaire play, a Couples version, and a Group version for up to 30; thus, this is a game suitable for a few or for Socials, Parties... XFPP

Price: $34.99

(Please click on Green Price To Add To Cart.)

Includes: 12 personal portraits charts, 600 image cards, 180 koans, 150 fortunes, quips booklet. 1997

1-30 players

Power Blackout Board Game


Power Blackout! Within 16 rounds or fewer, bring Power to all 100 Populated Centers on the Continent.

We are CEOs in control of our own Power Grids on the Continent. Each of us is responsible for bringing and maintaining full electrical service to our Populated Centers. There are Bonus Revenues and other Perks for fully servicing one’s own Area. However, as we have learned from several recent Blackouts, each Grid is interdependent with other Grids, so CEOs must work together for the survival of the Continental Power System.

Negotiation and deal-making skills are very important to everyone’s success. Thus, tension is created between balancing the needs of one’s own constituency and the overall good. When is it best to compromise and when is it best to be selfish? The well-being of millions of people are at stake. XFPOWER

Price: $35.99

(Please click on Green Price To Add To Cart.)

Includes: 17 x 17" board, rules, action summary cards, 100 tower/blackout tokens, bank notes (1, 5, 10, 20 and 50 million dollars), set of play cards including a CEO card, 12 continental areas, 12 power plants, 16 year/going rates, a variety of good and bad news cards. 2004

Our customers say:
"Wheeling and dealing and hardnosed bargaining while trying to keep an eye on the entire Continent’s situation makes this a very challenging game. The great interaction among the players, often with a competitive edge, makes this a very different co-operative game. We six adults have played 12 times now for an exhausting, exhilarating experience each time!" — Sean, OH

3-12 players

Untrivia Board Game
 

Untrivia. A question and answer game with two special features.

First, the questions are practical, not trivial. Expect many hours of enjoyable conversation about topics such as Child-rearing, Gardening, Everyday Law, Travel, Health, Cooking, Car and Home Care, etc.

Second, Untrivia is co-operative. Players share ideas, discuss the possible answers, and decide on the best one to go for. A snakes and ladders type of board provides some pitfalls and pleasant surprises. XFUT

Price: $34.99

(Please click on Green Price To Add To Cart.)

Over 10,000 copies sold in Sweden!

Includes: 13 x 18" board, thousands of questions, book with detailed answers, team mover, goof tokens, dice. 1992

2-12 players

Group Games
 

Choices. A values oriented, moral dilemma game of discussion and evaluation of challenges that an individual encounters from childhood to old age. The situations and questions appear on cards with choices to make. Players can create their own responses and more situations to enter into the game.

Any group that gathers for some learning about living will find this game a useful tool to stimulate values discussion in a non-competitive framework.

Note: this game has references of God on on the board game.

Price: $15.99

(Please click on Green Price To Add To Cart.)

Includes: 14 x 18" play pad, 4 sets of questions, for childhood, adolescence, middle years and old age, mover, die, game, complete rules. 1976

4 to 24 Players. Ages 12 to adult..

Not An Island

 

Peace In Our Time. Six Nations must solve internal affairs without creating conflicts within their own borders.

As the game progresses, hot spots could develop — and by game’s end several or all of the Nations could be at war. The game is then lost.

Each Nation create a balanced territory so that a balanced world results in which population does not exceed land and resources and work is available for everyone. On the religious, cultural and political side, all sectors are also in balance with no particular sector dominating another. The key to achieving this balance is Right Education, in which intelligence and compassion are nurtured. How well the players use Right Education and deploy the other factors within their borders while making trades to assist each other across borders will determine the degree of success in establishing firm and lasting peace in our time.

Best for group play.

6 to 18 players. Ages 12 to adult.

Price: $17.99

(Please click on Green Price To Add To Cart.)

Includes: 6 nation charts, 2 sets of cards (110 total) consisting of population, land/resources, work/technology, religion/culture, politics/military and right education, die, rules.

 

 

 

 

 

Together (Group Game - 6 to 36 players) Ages 8 to 12. Children work together to solve world and human problems presented in a simplified way. Good for a small or large group.

Children are divided into simulated social groups (tribes, nations, etc.) Each group gets World Problem Cards and a share of Solution Cards. Through discussion, trade agreements, world councils, the players try to solve all the problems facing them. The debriefing session at the end allows for everyone to learn from each other.

Our most popular group game! Good for repeated use.

Price: $11.99

(Please click on Green Price To Add To Cart.)

 

Includes: 2 decks of cards, grouping tokens, rules for teacher preparation, interaction and final evaluation.

 


 

For over 30 years, these board games have been made with recycled boards and papers, printed with  soy based inks, made with water based glues, and safe paint on wooden parts. Recycled corrugated packaging is also used.

 

 

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